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Ragna Solo Tier List

Best units for Ragna Raid solo damage. Optimized for long fights where DOT stacking has time to ramp.

Data Source:Canonical trait/path facts where available, plus legacy Ragna planning logic. Exact team-score impact needs current run evidence.

Recommended Ragna Team

Planning composition for sustained solo damage

1

Ace (Astral E6)

Main DPS

DOT stacking carry. Upgrade 2 sweet spot.

2

Kyito (Astral)

Secondary DPS

Magician DOT/status/elemental scaling path.

3

Kapachi

Debuffer

+50% damage-taken value is guide-model context.

4

Virtual Idol

Buffer

Damage mode during boss phase.

5

Berserker

Debuffer

Armor Break + Vulnerability.

6

SJW / Flex

Secondary DPS

Soldier army or another DPS.

T0

T0

Meta-defining for Ragna Solo. Prioritize these when your current run evidence supports DOT uptime.

Ace (Astral E6)

Main DPS / DOT⭐ META

Full screen AoE and Burn DOT with Astral stacking. E6 DOT coefficient remains legacy model context.

Trait: Astral (277 pity)

Ragna: Boss stays in range = infinite DOT buildup. Stacking burns melt HP.

Primary sustained-DOT candidate for long boss fights. Validate exact carry ceiling with current runs.

Kyito (Astral)

Main DPS / DOT⭐ META

Astral enables DOT stacking. Canonical Magician path supports DOT/status/elemental scaling.

Trait: Astral (DOT) > Duelist (Crit)

Ragna: Long boss fights give DOT stacks time to build; exact scaling still needs current run evidence.

Astral Kyito can be a high-value sustained DPS slot, but do not treat crit-to-bleed notes as confirmed.

T0.5

T0.5

Essential supports that define the meta

Kapachi

Debuffer - CRITICAL⭐ META

+50% damage taken debuff on enemies. Multiplicative with everything.

Trait: Range or Cooldown

Ragna: High-value team damage amplification; exact impact needs current run evidence.

Kapachi is a high-priority debuff slot for competitive Ragna planning.

Virtual Idol (Miku)

Buffer⭐ META

Team-wide damage/range buffs. Buff Potency relic cap should use canonical relic data.

Trait: Range or Cooldown

Ragna: Switch to Damage mode for boss phase. Multiplies all DPS.

Core support candidate. Test Damage mode timing against your boss-phase setup.

T1

T1

Strong picks that complement the meta

Sun Jin Woo (SJW)

Summoner / Secondary DPS

Shadow Legion army contributes extra damage. Domain buffs team.

Trait: Ruler (0.1%) or Sacred

Ragna: Soldiers add consistent DPS. Domain HP boost helps survival.

Great secondary DPS. Best unit overall but Ace/Kyito edge out in Ragna.

Berserker (Kenpachi)

Debuffer / DPS

Armor Break + Vulnerability (+15% damage taken). Full AoE.

Trait: Ruler (0.1%) or Sacred

Ragna: Armor Break is crucial for high-armor Ragna bosses.

Combine with Kapachi for massive damage amplification.

Sasuke

DPS / Control

Stun control, Black Burn (Amaterasu). Can dodge attacks.

Trait: Damage-related

Ragna: Stun can interrupt dangerous boss abilities.

Solid DPS with utility. Good if missing Ace/Kyito.

T2

T2

Viable options for specific situations

Akainu

Hybrid / DOT

Confusion, Burn damage. Hybrid attack. Easy to max.

Trait: Damage or DOT

Ragna: Budget DOT option. Good for new players.

Best Legendary unit. Easy to Etherealize.

Ragna

Burst DPS

High burst damage. Self-delete after burst.

Trait: Ruler (0.1%)

Ragna: Use burst during vulnerability windows.

Niche burst. Risky due to self-delete.

Law

Boss Control

Room teleports bosses back. Resets positioning.

Trait: Range or Cooldown

Ragna: Can reposition bosses for optimal DPS windows.

Utility pick. Not essential but useful.

Ragna Solo Tips

DOT is King

Ragna bosses stay in range for extended periods. DOT stacking (Astral) dominates.

Prioritize Debuffs

Kapachi-style damage-taken debuffs are high-value planning slots, but exact team-score impact needs run evidence.

Use Upgrade 2 for Astral

The "Upgrade 2 Paradox" applies here. Faster attacks = more DOT stacks = more DPS.

Buff Potency Relic on Miku

Buff Potency is the relevant relic stat; use the canonical cap and verify exact team impact in current runs.

E-Level Matters

E4 (+30% DOT) and E6 (100% DOT coefficient) are massive for DOT builds.

Compare Astral and Ruler

Astral stacking can scale better over long fights, while Ruler remains a strong damage trait; compare with current formulas.

Important Notes

  • • Rankings assume optimal trait, E-Level, and equipment.
  • • Astral builds require time to stack. They excel in Ragna's long fights.
  • • If you don't have Astral, Ruler/Duelist builds are still competitive.
  • • Kapachi is a high-value damage-increase slot, but exact impact should be tested against current runs.