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Infinite Mode Tier List

Best units for climbing waves in Infinite Mode. Rankings based on scaling, sustain, and boss-killing potential.

Data Source:Canonical unit and trait datasets with legacy-derived Infinite strategy notes|Checked: 2026-07-06|Economy: Mixed|Units: 125

Infinite Mode Key Factors

  • Scaling - Wave 80+ ranking logic is legacy-derived until run evidence is captured
  • Armor Break - Late boss shield guidance remains combat-model logic
  • Economy - Speedwagon/Fastcart identity and Fortunate are canonical; income model is Mixed
  • Takedowns - Infinite Mode farming note is Mixed: NOT recommended for takedowns. Enemies too tanky, waves too slow. Only for endgame content.
S

S Tier - Essential

Best units for pushing high waves in Infinite Mode

Sun Jin Wu

Main DPS / Hybrid

Canonical identity is Jinoo (Monarch). Sustained summon priority remains legacy guide logic.

Canonical: Jinoo (Monarch) | Likely | Checked 2026-07-06

Trait: Ruler (0.1%) - Likely / Sacred (0.3%) - Likely

#1 and mana-regeneration claims are recommendation notes until combat evidence is captured.

Berserker (Kenpachi)

Main DPS / Debuffer

Canonical identity is Berserker. Debuff, slow, and armor-break values remain guide logic.

Canonical: Berserker | Likely | Checked 2026-07-06

Trait: Ruler (0.1%) - Likely / Sacred (0.3%) - Likely

Armor-break priority and stacking behavior need combat evidence before becoming confirmed facts.

Ragna

Burst DPS

Recently buffed. Highest burst DPS after Sun Jin Wu. Self-delete mechanic after burst phase.

Canonical: Dragon Guy | Likely | Checked 2026-07-06

Trait: Ruler (0.1%) - Likely

Top tier after buff. High skill ceiling - time your burst correctly before self-delete.

A

A Tier - Strong

Strong scaling units for extended Infinite runs

Scarlet Maid

DPS / Debuffer

+40% damage taken debuff on enemies. Downside: enemies move faster. Hybrid attack.

Canonical: Scarlet Maid | Likely | Checked 2026-07-06

Trait: Ruler (0.1%) - Likely

40% vulnerability can be valuable for team DPS. Speed increase needs control support.

Ace (Spade)

AoE DPS / Burn

Canonical identity is Spade. Burn, armor bypass, and placement notes remain guide logic.

Canonical: Spade | Likely | Checked 2026-07-06

Trait: Ruler (0.1%) - Likely / Wizard (0.5%) - Likely

Consistent damage dealer. Burn damage scales well into late waves.

Kyito

Crit DPS

Canonical identity is Kriatu. Duelist effect/rate comes from canonical trait data.

Canonical: Kriatu | Likely | Checked 2026-07-06

Trait: Duelist (0.8%) - Likely

Lower priority than Virtual Realm, but still strong. Good for wave 80+ pushes.

Sasuke

DPS / Control

Stun control, Black Burn (Amaterasu) high damage, can dodge boss attacks. Small nuke skill.

Canonical: Sasku | Likely | Checked 2026-07-06

Trait: Damage-related

Control utility can be valuable in late Infinite waves.

B

B Tier - Viable

Viable options with specific strengths

Cyborg Fearless (Genos)

Infinite Scaling

Stuns self to permanently increase damage. Burn effect. High risk high reward scaling.

Canonical: Cyborg (Fearless) | Likely | Checked 2026-07-06

Trait: Damage or DoT

Strong legacy-model option for very long Infinite runs. Needs protection during stun phases.

Law

Support / Boss Control

Room ability teleports enemies back to range edge. Excellent boss killer utility.

Unit identity needs review

Trait: Range or Cooldown

Useful for boss waves. Teleport resets boss position for more DPS time.

Mob

Hybrid DPS

High damage Hybrid unit with some support capabilities. Expensive but worth it.

Canonical: Mob | Likely | Checked 2026-07-06

Trait: Damage-related

Top 10 overall. Does the job but outclassed by S-tier units.

Akainu

Hybrid / Debuffer

Confusion debuff, Burn damage. Hybrid attack. Legendary rarity = easy to max.

Canonical: Admiral | Likely | Checked 2026-07-06

Trait: Damage or DoT

Useful Legendary option in legacy notes. Easy to get dupes for Etherealization.

C

C Tier - Situational

Lower priority for Infinite Mode

Shanks

Hybrid DPS

Aura buff just by existing on field. Hybrid attack.

Canonical: Shunks | Likely | Checked 2026-07-06

Trait: Damage-related

Underrated support through passive aura. Use if missing better options.

Lelouch

Support / Control

Order system: Retreat, Attack, Stand Still (8s wall), Beam. Complex mechanics.

Canonical: Lulu | Likely | Checked 2026-07-06

Trait: Cooldown

Unique but buggy. Stand Still creates 8-second enemy wall - useful for stalling.

Isagi

Boss Killer

Pure boss killer unit. Recently buffed.

Unit identity needs review

Trait: Damage-related

Only useful for boss waves. Limited versatility in Infinite.

Support Units

Essential support units for Infinite Mode success

Virtual Idol (Miku)

Buffer

Canonical identity is Virtual Idol. Buff and relic priority remains guide logic.

Canonical: Virtual Idol | Likely | Checked 2026-07-06

Trait: Range or Cooldown

High-priority support pick in the guide model. Range allocation remains role-based recommendation logic.

Speedwagon (Fast Cart)

Economy

Canonical identity is Fastcart. Income and upgrade values use the mixed-confidence economy model.

Canonical: Fastcart | Likely | Checked 2026-07-06

Trait: Fortunate (1%) - Likely

Fortunate values are canonical; economy upgrade and ethereal income are legacy-derived.

Sakuya

Control / Hybrid

Time Stop - freezes all enemies. Becomes Hybrid after upgrade. Consistent output.

Unit identity needs review

Trait: Cooldown

Time Stop is valuable for dangerous waves; exact ranking needs current run evidence.

Recommended Team for Wave 80+

Optimal composition for pushing high Infinite waves

1

Speedwagon

Economy

Place economy early when your route depends on upgrade timing.

2

Sun Jin Wu

Main DPS

Summons carry late game. Prioritize kills for mana.

3

Berserker

Debuff / DPS

Vulnerability + Armor break for boss waves.

4

Virtual Idol

Buffer

Buff all DPS units. Range stat priority.

5

Ragna

Burst DPS

Use burst for dangerous waves. Time before self-delete.

6

Sakuya / Ace

Control / Sub DPS

Sakuya for control, Ace for more DPS.

Infinite Mode Tips

  • • Wave 80+ and boss-wave strategy is legacy-derived guide logic until run evidence is recorded.
  • • Solo/multiplayer scaling claims need combat evidence before becoming confirmed facts.
  • • Speedwagon/Fastcart should use Fortunate: +20% income, 1% listed probability.
  • • Infinite Mode takedown farming is marked Mixed; it is not recommended by the current model.
  • • Stat-point allocation remains role-based recommendation logic and should stay labeled on calculator surfaces.