⚔️ Advanced DPS Calculator
Compare unit damage output with DOT stacking, Astral trait mechanics, E-Level bonuses, and debuff calculations.
DOT Stacking Astral Trait E-Level Bonuses Kapachi Debuff
Data Source:youtube_analysis•Updated: 2025-12-17•Confidence: A
Ace (Spade)Astral
Standard DPS
1,100
DOT DPSSTACKING
2,310
Stacks: 6, Avg: 3.5, DOT Coeff: 60%, E4 Bonus: N/A
Total DPS
3,410
Base Damage:1,000
Attack Speed:1.10/s
Effective Damage:1,000
❓ How to Use the DPS Calculator
- Select Unit & Trait: Choose your unit from the dropdown and apply any traits (e.g., Godspeed, Sniper) to see how they affect stats.
- Input Stats: Enter the unit's Level (1-175) and Evolution Level (E-Level) to adjust base stats.
- Toggle Mechanics: Enable specific checkboxes like "Enable DOT," "Astral Stacking," or "Kapachi Debuff" to simulate realistic combat scenarios.
- Analyze Results: View the detailed breakdown of Standard DPS versus DOT DPS in the results panel.
- Compare Builds: Use the "Add Another Build" button to compare different units or trait combinations side-by-side.
Formula & Mechanics
Standard DPS Formula:
DPS = (Base Damage × Level Mult × Trait Bonus) × Attack Speed × Kapachi Mult
⭐ Astral DOT Stacking Formula:
Astral_DOT_DPS = Σ(DOT_Damage × Stacks) / Attack_Interval
- DOT stacks instead of refreshing - each attack adds a new layer
- Max Stacks = DOT Duration × (1 + Affliction Bonus) / SPA
- Astral gives +20% Affliction Duration, -20% Cooldown, +50% Range
- Guaranteed at 277 rerolls (pity system)
E-Level Bonuses (Ace):
- E2: Extra burn damage to armored enemies
- E4: +30% DOT damage (×1.3 multiplier)
- E6: DOT coefficient 60% → 100%
🥷 Master Ninja Hat Buff:
Coverage = min(1.0, Buff_Duration / (5 × SPA))
Every 5 attacks grants +20% DOT damage for 10 seconds. Faster attacks = better uptime.
Kapachi Debuff:
Enemies take +50% damage. This is a separate multiplier that applies to all damage sources.
Note: This calculator uses simplified models. Actual in-game DPS may vary due to target distance, ability cooldowns, DOT tick interval variations, and other factors.
