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⚔️ Advanced DPS Calculator

Compare unit damage output with DOT stacking, Astral trait mechanics, E-Level bonuses, and debuff calculations.

DOT Stacking Astral Trait E-Level Bonuses Kapachi Debuff
Data Source:youtube_analysisUpdated: 2025-12-17Confidence: A

Ace (Spade)Astral

Standard DPS
1,100
DOT DPSSTACKING
2,310
Stacks: 6, Avg: 3.5, DOT Coeff: 60%, E4 Bonus: N/A
Total DPS
3,410
Base Damage:1,000
Attack Speed:1.10/s
Effective Damage:1,000

❓ How to Use the DPS Calculator

  1. Select Unit & Trait: Choose your unit from the dropdown and apply any traits (e.g., Godspeed, Sniper) to see how they affect stats.
  2. Input Stats: Enter the unit's Level (1-175) and Evolution Level (E-Level) to adjust base stats.
  3. Toggle Mechanics: Enable specific checkboxes like "Enable DOT," "Astral Stacking," or "Kapachi Debuff" to simulate realistic combat scenarios.
  4. Analyze Results: View the detailed breakdown of Standard DPS versus DOT DPS in the results panel.
  5. Compare Builds: Use the "Add Another Build" button to compare different units or trait combinations side-by-side.
Formula & Mechanics

Standard DPS Formula:

DPS = (Base Damage × Level Mult × Trait Bonus) × Attack Speed × Kapachi Mult

⭐ Astral DOT Stacking Formula:

Astral_DOT_DPS = Σ(DOT_Damage × Stacks) / Attack_Interval
  • DOT stacks instead of refreshing - each attack adds a new layer
  • Max Stacks = DOT Duration × (1 + Affliction Bonus) / SPA
  • Astral gives +20% Affliction Duration, -20% Cooldown, +50% Range
  • Guaranteed at 277 rerolls (pity system)

E-Level Bonuses (Ace):

  • E2: Extra burn damage to armored enemies
  • E4: +30% DOT damage (×1.3 multiplier)
  • E6: DOT coefficient 60% → 100%

🥷 Master Ninja Hat Buff:

Coverage = min(1.0, Buff_Duration / (5 × SPA))

Every 5 attacks grants +20% DOT damage for 10 seconds. Faster attacks = better uptime.

Kapachi Debuff:

Enemies take +50% damage. This is a separate multiplier that applies to all damage sources.

Note: This calculator uses simplified models. Actual in-game DPS may vary due to target distance, ability cooldowns, DOT tick interval variations, and other factors.